Living in the Wild

Tasks

 * Water - Drink some water.
 * A Closer Look - Zoom in.
 * Picking Up - Pick something up.
 * Make A Fire - Start a fire with the survival skill.
 * Cookery - You will recieve a pike, which you have to cook.
 * Timberwork - Fell a tree, any tree.
 * Do It Yourself - make something with the [M]ake menu.
 * Fishing - you'll recieve a fishing rod. Use Active Fishing (alt-g=fishing skill, catching something is not necessary)
 * Shelter in the Woods - build a shelter with the survival skill.
 * Incantation - Perform any ritual.
 * Tracking - Gives a 22% boost to the tracking skill. Use it until you come across tracks. (if stuck check outside village or own penned animal)
 * The Search for the Wildlife - Find an animal on the zoomed-in map. (climbing a tree on map helps locating, but fall can hurt)
 * A Kill - Kill an animal.
 * Hideworking - Skin and tan some animal skin. (alt-k for hideworking skill, use BEFORE cutting for meat)
 * Setting A Trap - Set a trap, then zoom out (pre-existing trap works)
 * Checking The Trap - After one or two days, go back to your trap. (if stuck, try quit+save near the trap. might just need a few days time)
 * The Settlement - Find and enter a village.
 * Trading - Trade for something.
 * Watercourse - Acquire a raft or punt, and use it to move across some water. (you get a handaxe)
 * A Catch - Catch a fish with the fishing skill. (catch from net works)
 * Building - Build anything (can even be a fence)
 * Agriculture - You will be given a shovel, and some random seeds. Use Ag. skill to prepare soil after fire, wait and then plant some seeds. (tipp:chop firewood, 2/1 per tile is enough)
 * A Domestic Animal - Buy an animal and apply a rope to leash it. (applying a rope/leash to an already owned animal is sufficient)
 * A Companion - Hire a companion. ([2] "helping hand" doesn't want a weapon, just food)

At the end of this course, you may choose between learning new rituals, having a skill increase (5 points to allocate) or a stat increase.