Herbs

Herbs are a new type of flora, added in 3.13. Some can be grown, though all can be found growing wild. Some herbs can be used as seasoning while others have healing properties. Plantable: Sorrels, Yarrows, Nettles all later than 20th of May.

cooking skill : "boil / herbal beverage" can be used to create herbal beverages.

Those can consumed directly by used q/quaff(drink) rather than "eat".

Herbal beverages can also be used as seasoning in a soup or similar recipe.

List of herbs

 * Golden rod
 * Heather
 * Meadsweet
 * Nettle
 * Sorrel
 * Yarrow
 * Milkweed
 * Burdock
 * Stonecrop
 * Bearpipe
 * Dogpipe
 * Wolfpipe
 * Motherpipe
 * Waterlily
 * Riverpig
 * Clayweed
 * Bogbean
 * Marsh calla
 * Lake reed
 * Roseroot
 * Bog flower

List of herb effects
Effects raw:
 * anti-inflammatory Yarrow
 * antimicrobial (wounds?) Yarrow
 * antiseptic (disinfectant wounds) Heather
 * appetizing Sorrel
 * astringent (stops bleeding) Golden rod, Yarrow, Nettle
 * refrigerant (helps against fever?) Sorrel
 * vulnerary (healing wounds?) Yarrow

Effects boiled:
 * alterative (change body processes?) Yarrow
 * analgesic (lowers pain) Meadsweet
 * antiemetic (against vomiting and nause) Meadsweet
 * anticatarrhal (helps against a cold) Golden rod
 * anti-inflammatory (wounds) Golden rod, Meadsweet, Yarrow
 * appetizing Sorrel
 * depurative (against poisoning) Heather
 * diaphoretic (makes you sweat) Heather, Golden rod, Yarrow
 * pectoral (anti respiratory problems?) Heather, Nettle
 * refrigerant (helps against fever?) Sorrel
 * sedative (makes you weary) Heather
 * tonic (herbal beverage?) Yarrow, Nettle