Injury

Injuries will lower both your character's mobility and also, until they heal, his/her mastery of any physical skills. If the injury penalty is -12% and his/her sword skill level is 42%, the effective skill level is 30%.

There are plenty of ways to become injured in the Unreal World, not only during combat but also while climbing trees and steep terrain, skiing, or simply being out too long in the cold. Your character may also catch the flu if sleeping too much on the cold ground - or even a plague if traveling through a region where a plague has broken out. Eating some mushrooms raw might result in nausea or stomach-ache, while others may even result in lethal poisoning.

A player should quickly, after being injured, try to heal him/herself using the physician skill while the wound is still fresh. When the injury is no longer fresh the character can't do anything about it. However, talking to a Sage will give the option to ask for healing. This is done for free (version 3.12b/P2) and might speed up the natural healing process. Most injuries will heal themselves over time, but some may actually get worse before getting better... if the character doesn't die first.

Some types of injuries:
 * Bruise
 * Fracture
 * Crush
 * Shallow, Serious and Deep cut
 * Minor, Serious and Deep puncture
 * Minor, Serious and Grievous burn
 * Minor frost, Frostbite and Severe frostbite
 * Shallow tear, Serious and Grievous bite
 * Influenza
 * Plague
 * Nausea
 * Stomach-ache
 * Nausea and altered consciousness
 * Poisoning and Deadly poisoning