Prices (v3.18)

see also Trade.

While the value of most items has remained stable across game versions, the prices of some craftable items has changed a lot in recent versions. In particular the price of torches, which were high enough to make them a common currency in v3.14, has dropped so dramatically in version v3.16 that it was worth writing a new price list entirely. The old price list, up to v3.14 is here.

The "value" of an item is a number of cuts of some canonical meat (but actual meat value depends upon the animal kind). Popular currencies in current v3.16 are cuts of meat, wooden bowls and fur footwear (worth 12 bowls).

In v3.16, the only situation where it's worth crafting torches is if you have neither knife nor axe: you'll need around 55 torches to buy a small knife, and twice as much to buy a knife.

Craftable
Note that Quality impacts the price: rough/harsh items are worth half the value.

Food
Fish is worth between 0.05 (Roach) to 9 (Pike-perch), depending on its weight and nutrition.

Individual meat cuts are worth around 1, depending on the sort of meat. For instance Bear meat is more valueable than reindeer meat.

Tools
(1) Grainflail is needed to get usable leaves+seeds from plants harvested using agriculture skill. Craftable, but needs leather.

Weapons, Clothing and Armour
See Weapons and Clothing.

Animals
All values in the table below will vary depending on the size of animals / time of year.