Advanced adventures

Tasks
]]. (Actually there is no need for animal to be in a trap, just return as in Living in the Wild's event "Checking The Trap")
 * Source of livelihood
 * Gather food for 5 days and eat something
 * No man's land
 * Travel to a region outside any cultural borders and make a shelter
 * A harvest
 * Harvest any plant (wild or cultivated)
 * Sauna
 * Find a sauna, heat it, undress and scoop water on the oven
 * Large-scale passive hunting
 * Build a trap fence, with two or more pit traps
 * Learning by doing
 * Improve a skill
 * Prey in a trap
 * Catch any animal in a [[Traps|trap
 * Buried into the bog
 * Perform a kind of ritual: At night, build a fire in an open or pine bog, then throw an iron weapon into the water
 * Salt from the coast
 * Trade for a bag of salt
 * An island
 * Travel to a small island in a lake or in the sea
 * Archery
 * Improve the archery skill by one point
 * The spirit world
 * Learn a new ritual: First discover a new ritual, then speak to a sage to learn it
 * The great man of the forest
 * Find and kill a bear
 * Kaumo furs
 * Kill and skin an animal bearing high value fur (fox, lynx etc) in Kaumo territory
 * Clothing
 * Make a piece of clothing. Using the fur from the last task would be a good idea.
 * Foreign traders
 * Make a trade with foreign traders. They only want fur.
 * Salmon and trout
 * Catch either a salmon or a trout.
 * Weapons of the north
 * A cave
 * Big elk
 * A house
 * Warfare
 * Change of the season
 * Please the forest

At the end of this course, you may choose between learning new rituals, having a skill increase (5 points to allocate) or a stat increase.