Playing With UrW Files

All visited local terrains in Unreal World are being saved in UrW save folder in files ZOOMINDEX..DAT, ZOOMMAP.DAT and ZOOMMAPS.DAT.



When you enter unknown local terrain (terrain which you haven't entered before), all data from this terrain (look, trees, items etc.) will be created and saved to these zoom- files, especially to zoommaps.dat file. Every visited local terrain is "big" approx. 2MB so if you enter 500 local terrains, size of zoommaps.dat will be over 1GB!

You can freely delete these 3 zoom- files, if you do delete them, all visited local terrains' data will be deleted. So if you go to a terrain where you've been earlier before deleting zoom- files, this local terrain will be created again and everything will be different, except terrain roughness.If you have built a house, don't delete these files because your house and all items and animals at that terrain will disappear.

Well, deleting these files can bring benefits. For example: if you go to a village for the first time and you can't buy or get something you need, get out to the wilderness and delete zoom- files (or move them to a backup folder before entering a terrain if you have your own settlement or i. e. trap fence somewhere) and enter village again. You will enter completely new village with potentially other shops, other fenced fenced animals etc.

Playing with zoom- files can let you cheat as well - more about this read here.