Weapons

[Information and image from http://www.freewebs.com/unrealthoth/Characters.htm, may be obsolete]

A good weapon, and enough skill with it, can save your life. Unless your character is a complete pacifist you should invest a skill point into at least one weapon skill of your choice. Here is an exhaustive list of weapons. Generally, weapons that weigh more do more damage, and some weapons have additional abilities:



Kaumolainen make great swordsmen, and are also good with shields if you prefer a one-handed sword. Koivulainen are good with flails and spears. Owl-Tribe are good with axes, due to high Dexterity and Eyesight, but they are terrible with daggers. Driikilainen are terrible with crossbows.

If your character's main weapon skill is Axe or Dagger, remember to carry spares. There is a random chance of losing them while travelling.

Type of Damage
Weapons can cause differing amounts of damage according to the aspect (blunt, edge etc) selected and to the target's armour. In general 'point' attacks do better against targets wearing furs, cloth and leather, naturally including animals, and blunt attacks do better on targets wearing metallic armour. The tables below describe the base damage associated with each type of weapon/aspect.

Note: These tables are based on an old version, so accuracy and completeness is not assured

Axes

Bows

Clubs

Crossbows

Daggers

Flails

Spears

Swords