Prices (v3.18)

see also Trade.

VALUE
While the value of most items has remained stable across game versions, the prices of some craftable items has changed a lot in recent versions. In particular the price of torches, which were high enough to make them a common currency in v3.14, has dropped so dramatically in version v3.16 that it was worth writing a new price list entirely. The old price list, up to v3.14 is here.

The "value" of an item is a number of cuts of some canonical meat (but actual meat value depends upon the animal kind). Popular currencies in current v3.16 are cuts of meat, wooden bowls and fur footwear (worth 12 bowls).

In v3.16, the only situation where it's worth crafting torches is if you have neither knife nor axe: you'll need around 55 torches to buy a small knife, and twice as much to buy a knife.

In v3.18, Prices haven't been reevaluated yet. I propose to test value against Arrows so Buying 3 Arrows = 1bowl*2/3 (I'm tired so I cant do that math right now)


 * note Woodenbowls value is it's Sell to vendor value


 * note Arrow Value is the value to Buy from Vendor, otherwise its S before the value Ex: for Knife buy it for 12 arrows

Buy price is not equal to Sell price in v3.18
selling something appears to be a fraction less valuable then buying it back.

Example:

selling 29 Roasted Stag Cuts for 10 arrows

but you need 11 arrows to buy back the 29 Roast Stag Cuts

Quality Modifier?
a Rough carving axe sold to a vendor for 18 arrows.

But when One sells a carving axe to a vendors its value is more than 38+ arrows

price difference unknown at this time

possible quality modifier?

Buy history to find modifier

Buy Perfect net for 14arrow+woodmans axe  56+160=216? value

Craftable
Note that Quality impacts the price: rough/harsh items are worth half the value.

Food
Fish is worth between 0.05 (Roach) to 9 (Pike-perch), depending on its weight and nutrition.


 * ArrowValues as of v3.18

Individual meat cuts are worth around 1, depending on the sort of meat. For instance, bear meat is more valuable than reindeer meat.


 * Currently unknown if the taste of the cooked meat changes its price (ex/ tasty; delicious

Un Common Items
(1) Grainflail is needed to get usable leaves+seeds from plants harvested using agriculture skill. Craftable, but needs leather.

Common Weapons
For a more detailed list See Weapons

Clothing and Armour
See Clothing.

Animals
All values in the table below will vary depending on the size of animals / time of year.

value guess based on 1 bowl = 8value, 1 arrow=4

Animal Furs

 * Version 3.18 Value= Roasted Cuts theoritical value, ArrowValue= # of arrows to buy it
 * Legend C or V=(Meat) Cuts Value; A=ArrowValue

Another list of fur values:

http://z3.invisionfree.com/UrW_forum/index.php?showtopic=4373