Bugs

Known bugs, hopefully to be fixed.


 * 1) Any wooden item on a fire tile will be consumed, leading to ultraquick fires: pile branches on a young tree, light them on fire and cut the tree down. (This is not a bug, it is known as feeding a fire...)
 * 2) Felling a tree always gives a trunk/slender tree trunks. If your companion is chopping down a tree, and you decide to fell the same tree, you will get two trunks.
 * 3) A burnt out fire (not in a fireplace) provides warmth if you stand or sleep on it. The most well known application of this is to make a shelter on top of it. Could be explained away by saying the embers provide warmth. Fixed in v3.13: burntout fire no longer give that much warmth and disappear much sooner.
 * 4) Questionable frostbite is extremely questionable. Two injuries can lead to 35% injury, and no sign of recovery 6 months later in the middle of summer. Even with 21 Physician.
 * 5) If you shoot and knock out a Njerpez warrior before he gets the chance to see you, it is possible to have a chat with him as he`s lying unconscious on the ground. They even have names they`ll share with you.
 * 6) If you drop a raft or a punt on the wilderness map (i.e. when not zoomed in) and then float on it, a copy of it will appear when you are next on the wilderness map at the same place you left it.
 * 7) Each sector has a limit on the number of items on it. including trees, plants, farmed slots. When that limit is passed, the game engine may wipe a few items off that map. Infamously is the bug of your farming area and your home. When the number of items increase (animals wandering in, animals trapped, plants appear...) your farming areas full of plant may get wiped clean of them, your house may lose significant number of hoarded stuffs. Therefore it's advisable to build houses on the very bank of a river/lake: not only does this map secution have less items, it's also easier to transport on water.
 * 8) Erm_what.jpgimes Njerpez Warriors can replace animals. This is seen below. Luckily, the majority of them will appear inside fences, unable to get out. An advantage of this is that all the shopkeepers seemingly dissappear, meaning their stock is free for the taking.
 * 9) The big rocks that make up a cave (ingame name "High Cliff") can be built over by Doors. You can build several doors on a cave for easy access, and pave the cave floors with Floor and Ceiling (5 in submenu Make-Building-Wooden Building, version 31.3). With this, Cave become a very good location to build your settlement. -- The ability to build Floors and Ceiling in a cave is not entirely a bug, it has been elevated to feature status by popular request. --AbNo
 * 10) Shutters built along a north wall appear slanted when there is a wall or corner to the left of it. Building a floor near the shutter makes it normal again, though one pixel higher than before. This bug has only an aesthetic effect.
 * 11) Another visual bug - if you are fighting in a Njerpez camp and open a map, all the friendly villages will appear as Njerpez and cultural zones as Njerpez.
 * 12) Confirmed as a bug by Sami: flour has high nutrition value, much higher than flat breads baked from it. I.e. one lb of flour would satiate you almost fully, while 10 breads baked from it would only remove 30% or so hunger. In reality you won't be able to eat 1lb of flour without water, and eating dough is not really a good idea.
 * 13) Due to a mistake in cookery_glossary.txt every soup, porridge or stew look like flat bread, and empty pot after eating still looks like flat bread. That is because :148: indicates icon for flat bread.
 * 14) If you select a direction where to build a fence at the trap and then cancel building, the trap will disappear.
 * 15) When building a cabin with a raft or punt on an adjecent tile, sometimes the boat will be moved onto the tile you just built, meaning that your boat will be stuck in the wall(verified by deconstructing the wall).