Clothing

Clothing
Armour and clothing provides protection from the cold and attacks. With better protection from cold a character will go from "sweating a lot" to "freezing" slower. The table below describes the protection provided by armour/clothing of various materials. Some clothing can be made from hides collected by the player, while others must be traded for.



Armour Coverage
The Armour Coverage Statistics screen is available through the shortcut [A] and shows how protected the player is against different types of attack, including temperature. Different types of clothing cover different parts of the body (some types of clothing overlap) and the coverage is based on the respective values in the tables below. Different types of fur as well as the clothings' current state of repair modify these values. The numerical values in the clothing tables below may be mapped to the following colour codes like this:

Clothing From Plant Fibers
Clothing made of nettle and linen are quite common and are found all over the Unreal World. Linen clothing offer some protection against the cold while also keeping you cool in hot weather. Birch-bark is less flexible than the other two and is thus used mainly for shoes, head-dresses and such. Birch-bark offers some protection against attacks but little against the cold.

Up-to-date as of version 3.12b/P2

Clothing From Animals
Fur clothing offers the best protection against the cold, with wool not far behind. The heavy fur garments also offer some protection against attacks. Leather is mostly used for shoes, boots and belts.

Up-to-date as of version 3.12b/P2

Metal Armour
The main source of metal armour is foreign traders and warriors as none of the local cultures in the Unreal World make these. Metal armour comes in three variants: Ring, mail and iron.

Up-to-date as of version 3.12b/P2