Trade

UnReal World uses a barter system of trading, meaning there is no currency. You may trade with anyone you find, but you'll find more and often better items in shops. Notice that not all cultures have shops in their villages.

Trading with people
Trading with people is simple: When you find an item you are interested in, Select "Offer Items", and add whatever items you are willing to give. When the person agrees with the offer, the offer window will turn green. From here, you may Accept the trade, Start again from the beginning, or Stop trading.
 * Open extended commands [e]
 * Select "Talk to Someone" [T]
 * Select who you wish to talk to
 * Select the "Trade Items" option. From here, you can see what the person has they are willing to trade.

Most villages from the northern and eastern cultures have no shops and so you must trade this way. Vagabond villages never have shops.

If you want to buy an animal, select the "Buy Animal" option. Note that every villager except the children can sell you any animals they have (IF they have one) If not, they simply state they don't have any animals to sell.

Trading with shops
Shops are the buildings in villages with items or signs adjacent to their doors. To trade with a shop, simply pick up whatever item you want. Then, it's the same as trading with a normal person. Driik and Sartolais villages often have shops, with Driik settlements usually having the most and largest variety of shops.

Types of shops include:
 * Goods shed
 * Weaponsmith
 * Granary
 * Fishing shed
 * Armory
 * Metalsmith
 * Hunting Equipment store
 * Fish storehouse
 * Food storehouse

Tips

 * Always offer one item at a time, or you may end paying too much for an item.
 * Some people aren't interested in certain items. This happens if the item you offer is too low value compared to the item you're trading for. You can get around this problem by offering low value items in bulk. If it's accepted, start over and see how little you can get away with.
 * Although torches are no longer as valuable as they once had been, if you have lost your cutting weapons, they may be the only goods you can craft for trading, requiring 10 branches apiece which can be easily gathered. While they are nearly worthless alone, in mass quantities you can trade them - roughly 100 torches will get you a cheap knife.
 * (This information is for an old version of the game - pre v3.14 - thus probably quite misleading) One particular trade goods that players like to make is the light-weight wooden bowl, made from wood blocks. However, in terms of time and effort, clubs are easier to make since the source material is slender trunks, and clubs can be decorated as well. A single club can be traded for at max eight Flat Rye Breads. Trade comparison of clubs and bowls: e. g. 1 iron vambrace = 32 clubs or 7 bowls = 4.5 times as many clubs as bowls needed to buy an iron vambrace. Time comparison for making 8 clubs and 8 bowls at max timbercraft and dexterity skill level and usage of appropiate axe: 336 minutes (56 (7 x 8) mins to cut 8 young (slender) trees + 280 (35 x 8) mins to make 8 clubs); 650 minutes (47 mins to cut 1 tree + 27 mins to make 8 blocks of wood + 576 (72 x 8) mins to make 8 wooden bowls) = 1.93 times as many clubs as bowls made in the same time. Epilogue: it's better to "pay" with bowls. ***The value of bowls has been greatly reduced in 3.13 and later.
 * As  of v315p1, fox traps remain one stable trade goods for beginner. Out of one big trunk you get 20 boards, translated into 20 trap. Take one day to make  good stock, then trade for your necessity. They are not overpriced, but good enough that you can live on. The too crude to trade traps can be  used in your trapfence locations.