Not All Who Wander are Lost

You start the game with somewhat randomly selected equipment, clothing, food and a leashed animal appropriate to your tribe's culture such as reindeer for Northern tribes and pigs, cows or sheep for most southern tribes. Dogs are also a possible animal, but are less common than other animals. Nearby, typically within one map tile of your starting position, there will be a patch of ground covered in burned-out fires with a few small fires still burning, as well as the corpse of your father.

There is usually no danger nearby and the items on your father's corpse are similar to those found in the Unfortunate Hunting Trip scenario, though there is a small risk of an active fire overlapping and destroying any that are flammable. The animal you start with can usually carry any excess equipment and be slaughtered for meat and its hide if it is no longer useful for anything else.

This is generally considered one of the easier starting scenarios, providing materials for cords and clothing, as well as some items that can be traded at a village for an easier start, and the means to easily transport more items than you can carry.