Not All Who Wander are Lost

You start the game with somewhat randomly selected equipment, clothing, food and a leashed animal appropriate to your tribe's culture such as reindeer for Northern tribes and pigs, cows or sheep for most southern tribes. Dogs are also a possible animal, but are less common than other animals. Nearby, typically within one map tile of your starting position, there will be a patch of ground covered in burned-out fires as well as the corpse of your father.

There is usually no danger nearby and the items on your father's corpse are similar to those found in the Unfortunate Hunting Trip scenario. The animal you start with can usually carry any excess equipment and be slaughtered for meat and its hide if it is no longer useful for anything else.

This is generally considered one of the easier starting scenarios, providing materials for cords and clothing as well as some items that can be traded at a village for an easier start and the means to easily transport more items than you can carry.