NPCs

Over the course of your adventure, you will run into many types of Non-Player Characters, or NPCs.

NPC Behaviour
NPCs that agree to help you need at least two different kinds of tool, and two days worth of food. Once in their inventory, food does not spoil, so one tactic to prolong food is to give it to an NPC, then take or trade it back. Things that are held by companions can be taken by [;] taking in another direction, similar to pack animals.

Keep in mind that NPCs use different statistics than the player. While you will be faster than most of them, even if you are completely unencumbered with the maximum possible speed and endurance attribute, there will be those that can still outrun you. Additionally, they are not affected by encumbrance in the same way as the player, tiring noticeably more slowly than the player even when burdened by metal armor and half a dozen large animal furs.

NPCs can sometimes be seen feeding from corpses.

Village Reputation
Effect of Reputation:

* Higher your reputation in a village, the higher discount they give you in trading*

* When you are 2, they will trying to kick you out of their village, and 1-0 they will try to attack you untill you are fainted and throw you to a strange place far away from their village