Weapons

In addition to using your fists and feet for defence or to kill your prey - be it man or beast - you may choose from a wide range of weapons. Additionally, most tools double as weapons (and vice versa).

Quality Modifier
Weapons have a quality modifier as follows:


 * crude: -1 impact, -10% skill
 * rough: -1 impact
 * decent (no change - standard 'nonamed type')
 * fine: +1 impact
 * masterwork: +1 impact, +10% skill


 * (What is impact?)

Type of Damage
Weapons can cause differing amounts of damage according to the aspect (blunt, edge etc) selected and to the target's armour. In general 'point' attacks do better against targets wearing furs, cloth and leather, naturally including animals, and blunt attacks do better on targets wearing metallic armour. The tables below describe the base damage associated with each type of weapon/aspect.

(These tables are based on version 3.12b/P2 and should be accurate and complete as of 2010.02.02)

Axes

Bows

Clubs

Crossbows

Daggers

Flails

Shields

Spears

Swords

The weapons Morning Star, Estoc, Falchion and Rapier seem to have been removed in version 3.12b/P2

Arrows

[Information and image from http://www.freewebs.com/unrealthoth/Characters.htm, may be obsolete]

A good weapon, and enough skill with it, can save your life. Unless your character is a complete pacifist you should invest a skill point into at least one weapon skill of your choice. Here is an exhaustive list of weapons. Generally, weapons that weigh more do more damage, and some weapons have additional abilities:



Kaumolainen make great swordsmen, and are also good with shields if you prefer a one-handed sword. Koivulainen are good with flails and spears. Owl-Tribe are good with axes, due to high Dexterity and Eyesight, but they are terrible with daggers. Driikilainen are terrible with crossbows.